ULTRAKILL published by the growing company NEW BLOOD brings a stylish and speedy entry to the FPS genre. Emphasis is heavily placed on speed and precision to evade damage while dealing truckloads of it yourself.

The STYLE SYSTEM rewards players for performing cool tricks with their weapons, especially ones that require multiple weapons in one's arsenal to perform, and even reduces the cooldown of HARD DAMAGE, allowing the player to use the whiplash freely or get back into the fight by other means after taking a beating sooner.

FREEZEFRAME ROCKETS are a gateway to powerful techs with multiple weapons involved. Just on their own, they still prove formitable with the player being able to ride them out of danger if pointed away from enemies, but if an enemy is hit after a rocket is frozen long enough to charge, a more damaging explosion is prompted. With rocket-riding, the player can garner enough speed to use the jackhammer to its maximum potential. With frozen rockets, the player can attach magnet to an enemy to guarantee all of the rockets hitting, each with their boosted explosions.

CONDUCTION is a monstrously powerful mechanic that has potential synergization with almost the entire arsenal. Frozen rockets, coins, magnets, the chainsaw, and nails all add to the resulting damage, synergizing with five different alternative fire modes and three other weapons! Conduction may be initiated with the jumpstart nailgun for planned assaults, or the electric railcannon for quick, instant damage.